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<channel>
<title>truvadel's CGPortoflio Gallery</title>
<link>http://truvadel.cgsociety.org/gallery/</link>
<description>truvadel's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>bromhead</title>
	<link>http://truvadel.cgsociety.org/gallery/790372</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g91/246091/246091_1248814113_small.jpg"><br><br>Hi-Res game character done in a Civilization 4/Steam Punk style. Also, loosely based on the Bjorn Hurri steam punk Boba Fett character, Jose SanMartin from Civ4 Colonization, and Gonville Bromhead of the Rorke's Drift Siege.]]>
	</description>
	<pubDate>Tue, 28 Jul 2009 15:48:36 +0000</pubDate>
	</item>
	<item>
	<title>Bromhead </title>
	<link>http://truvadel.cgsociety.org/gallery/788872</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g91/246091/246091_1248400466_small.jpg"><br><br>Character breakdown]]>
	</description>
	<pubDate>Thu, 23 Jul 2009 20:54:28 +0000</pubDate>
	</item>
	<item>
	<title>Bromhead</title>
	<link>http://truvadel.cgsociety.org/gallery/788873</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g91/246091/246091_1248400587_small.jpg"><br><br>Character breakdown]]>
	</description>
	<pubDate>Thu, 23 Jul 2009 20:56:29 +0000</pubDate>
	</item>
	<item>
	<title>Bromhead</title>
	<link>http://truvadel.cgsociety.org/gallery/782297</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g91/246091/246091_1248814889_small.jpg"><br><br>Hi-Res game character done in a Civilization 4/Steam Punk style. Also, loosely based on the Bjorn Hurri steam punk Boba Fett character.]]>
	</description>
	<pubDate>Sat, 04 Jul 2009 20:29:54 +0000</pubDate>
	</item>
	<item>
	<title>Nissan 350z</title>
	<link>http://truvadel.cgsociety.org/gallery/786816</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g91/246091/246091_1247868961_small.jpg"><br><br>This is just an old project that I final got around to finishing. ]]>
	</description>
	<pubDate>Fri, 17 Jul 2009 17:16:05 +0000</pubDate>
	</item>
	<item>
	<title>Nissan 350z color test</title>
	<link>http://truvadel.cgsociety.org/gallery/787364</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g91/246091/246091_1248047534_small.jpg"><br><br>Just a color test to see what colors work good together]]>
	</description>
	<pubDate>Sun, 19 Jul 2009 18:52:16 +0000</pubDate>
	</item>
	<item>
	<title>Cassie</title>
	<link>http://truvadel.cgsociety.org/gallery/787373</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g91/246091/246091_1248050337_small.jpg"><br><br>A character for the now defunct Moon Town animation.]]>
	</description>
	<pubDate>Sun, 19 Jul 2009 19:39:00 +0000</pubDate>
	</item>
	<item>
	<title>Cassie Wireframe</title>
	<link>http://truvadel.cgsociety.org/gallery/787374</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g91/246091/246091_1248050396_small.jpg"><br><br>A character for the now defunct Moon Town animation.]]>
	</description>
	<pubDate>Sun, 19 Jul 2009 19:39:58 +0000</pubDate>
	</item>
	<item>
	<title>HEADSTUDY: Stan</title>
	<link>http://truvadel.cgsociety.org/gallery/711213</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g91/246091/246091_1230192206_small.jpg"><br><br>]]>
	</description>
	<pubDate>Thu, 25 Dec 2008 02:02:17 +0000</pubDate>
	</item>
	<item>
	<title>HEADSTUDY: George</title>
	<link>http://truvadel.cgsociety.org/gallery/708576</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g91/246091/246091_1229502899_small.jpg"><br><br>]]>
	</description>
	<pubDate>Wed, 17 Dec 2008 02:35:04 +0000</pubDate>
	</item>
	<item>
	<title>HEADSTUDY: Walter</title>
	<link>http://truvadel.cgsociety.org/gallery/707646</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g91/246091/246091_1229292114_small.jpg"><br><br>]]>
	</description>
	<pubDate>Sun, 14 Dec 2008 15:46:08 +0000</pubDate>
	</item>
	<item>
	<title>HEADSTUDY: Benito</title>
	<link>http://truvadel.cgsociety.org/gallery/707205</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g91/246091/246091_1229141528_small.jpg"><br><br>A head study of a character I found interesting.]]>
	</description>
	<pubDate>Fri, 12 Dec 2008 22:12:16 +0000</pubDate>
	</item>
	<item>
	<title>Baby Dino</title>
	<link>http://truvadel.cgsociety.org/gallery/702613</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g91/246091/246091_1228102432_small.jpg"><br><br>This is a character I made at Bully! Entertainment a short while along. ]]>
	</description>
	<pubDate>Sun, 30 Nov 2008 14:20:57 +0000</pubDate>
	</item>
	<item>
	<title>Mantis </title>
	<link>http://truvadel.cgsociety.org/gallery/702535</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g91/246091/246091_1228022358_small.jpg"><br><br>A few images  of the mantis in a studio environment. <br />
<br />
Base mesh: 3ds max<br />
Sculpted: Zbrush<br />
Normal mapping: Crazy Bump<br />
Texturing: Body Paint, Zbrush<br />
Rendered: Maya, mental ray<br />
Image Editing: Photoshop<br />
<br />
-Rendering done by Mike Pinkin<br />
<br />
 <br />
]]>
	</description>
	<pubDate>Sun, 30 Nov 2008 05:19:22 +0000</pubDate>
	</item>
	<item>
	<title>2008 Chevy Tahoe</title>
	<link>http://truvadel.cgsociety.org/gallery/692787</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g91/246091/246091_1226004881_small.jpg"><br><br>This is the model from the Storm Chasers ad. It was finished in late  July, but i never got around to posting it. Also, it is my first hi-res photo-real model that i have ever done.]]>
	</description>
	<pubDate>Thu, 06 Nov 2008 19:19:57 +0000</pubDate>
	</item>
	<item>
	<title>Fiat </title>
	<link>http://truvadel.cgsociety.org/gallery/692749</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g91/246091/246091_1225993076_small.jpg"><br><br>This is the 1924 world speed record holding Mephistofeles. The low res model was built in Maya(not featured), and this hi res version is done 3ds Max. I'm also planning to do a multi-pass Vray render before I'm done.]]>
	</description>
	<pubDate>Thu, 06 Nov 2008 17:38:01 +0000</pubDate>
	</item>
	<item>
	<title>X-48 Blended Wing</title>
	<link>http://truvadel.cgsociety.org/gallery/692744</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g91/246091/246091_1225992571_small.jpg"><br><br>This is a model I did at Bully! sometime ago for the Nasa 101 project. I thought it was a good model when i did it back then. But, when i went back to look at it i saw that it needed a lot more work.<br />
The original model was built in XSI and Maya in about 2 days. However, I will finish it in XSI and composite it into an environment.]]>
	</description>
	<pubDate>Thu, 06 Nov 2008 17:29:37 +0000</pubDate>
	</item>
	<item>
	<title>The Collector </title>
	<link>http://truvadel.cgsociety.org/gallery/692739</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g91/246091/246091_1225991943_small.jpg"><br><br>This is just a collection of concept drawings I did about a year ago. I hope to sculpt them out one day to work on my Zbrush skills.]]>
	</description>
	<pubDate>Thu, 06 Nov 2008 17:19:07 +0000</pubDate>
	</item>
	<item>
	<title>JLTV (Joint Light Tactical Vehicle)</title>
	<link>http://truvadel.cgsociety.org/gallery/690377</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g91/246091/246091_1225354152_small.jpg"><br><br>This is a freelance model I did for Bully! Entertainment and Northrop Grumman. The model took about 40 hours (with no blueprints) to make, and a few hours for shading and rendering.  It was built in Modo(main truck body) and Maya (ambulance trailer). Textured with simple shaders and rendered in mental ray. ]]>
	</description>
	<pubDate>Thu, 30 Oct 2008 08:09:16 +0000</pubDate>
	</item>
	<item>
	<title>JLTV Backside</title>
	<link>http://truvadel.cgsociety.org/gallery/690376</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g91/246091/246091_1225353888_small.jpg"><br><br>This is a freelance model I did for Bully! Entertainment and Northrop Grumman. The model took about 40 hours (with no blueprints) to make, and a few hours for shading and rendering.  It was built in Modo(main truck body) and Maya (ambulance trailer). Textured with simple shaders and rendered in mental ray. ]]>
	</description>
	<pubDate>Thu, 30 Oct 2008 08:04:51 +0000</pubDate>
	</item>
	<item>
	<title>Mad Max Front</title>
	<link>http://truvadel.cgsociety.org/gallery/692448</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g91/246091/246091_1225912591_small.jpg"><br><br>Just another render of the baddest movie car in the world.]]>
	</description>
	<pubDate>Wed, 05 Nov 2008 19:16:37 +0000</pubDate>
	</item>
	<item>
	<title>Mad Max V8 Interceptor (Weiland Blower)</title>
	<link>http://truvadel.cgsociety.org/gallery/691290</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g91/246091/246091_1225568916_small.jpg"><br><br>This is just a detail shot of the Weiland Blower that's used on the Mad Max vehicle]]>
	</description>
	<pubDate>Sat, 01 Nov 2008 19:48:40 +0000</pubDate>
	</item>
	<item>
	<title>Maintain Right</title>
	<link>http://truvadel.cgsociety.org/gallery/686723</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g91/246091/246091_1224469743_small.jpg"><br><br>This is the Mad Max V8 Interceptor, and it has been a project of mine for a few months off and on. The main goal was to create a likeness of the car used in the 1st movie. I also have plans to create the car from the 2nd movie, which will have lots of dirt, dents, and damage to it. Hope you like it.<br />
]]>
	</description>
	<pubDate>Mon, 20 Oct 2008 02:29:07 +0000</pubDate>
	</item>
	<item>
	<title>Mad Max WIP</title>
	<link>http://truvadel.cgsociety.org/gallery/679037</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g91/246091/246091_1222437324_small.jpg"><br><br>This is a personal project of mine that I have been working on through the summer. It's the Mad Max V8 Interceptor, and it's based on a 1973 Australian Ford Falcon XB GT]]>
	</description>
	<pubDate>Fri, 26 Sep 2008 13:55:29 +0000</pubDate>
	</item>
	<item>
	<title>1978 Ford Falcon XC Cobra Custom (Australian)</title>
	<link>http://truvadel.cgsociety.org/gallery/686685</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g91/246091/246091_1225834909_small.jpg"><br><br>Another render of the XC Falcon. ]]>
	</description>
	<pubDate>Sun, 19 Oct 2008 23:35:11 +0000</pubDate>
	</item>
	<item>
	<title>Australian Ford Falcon XC</title>
	<link>http://truvadel.cgsociety.org/gallery/685942</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g91/246091/246091_1224240323_small.jpg"><br><br>This is a render from a small project of mine that focuses on the Australian Ford Falcon XC originally built around 1978. It is also very similar to the Falcon XB in which the Mad Max interceptor is based on.]]>
	</description>
	<pubDate>Fri, 17 Oct 2008 10:45:27 +0000</pubDate>
	</item>
	<item>
	<title>XC Ford Falcon Wireframe</title>
	<link>http://truvadel.cgsociety.org/gallery/685912</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g91/246091/246091_1224235075_small.jpg"><br><br>This is a wireframe of the Australian XC Ford Falcon. ]]>
	</description>
	<pubDate>Fri, 17 Oct 2008 09:18:00 +0000</pubDate>
	</item>
	<item>
	<title>Storm Chasers Vehicles</title>
	<link>http://truvadel.cgsociety.org/gallery/685578</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g91/246091/246091_1224157419_small.jpg"><br><br>This is two of the vehicles I worked on for the Storm Chasers real time game. Also, only the TIV and the Tahoe were done by me.<br />
<br />
http://dsc.discovery.com/tv/storm-chasers/tornado-chase-game/tornado-chase-game.html<br />
<br />
http://www.bullyentertainment.com/]]>
	</description>
	<pubDate>Thu, 16 Oct 2008 11:43:43 +0000</pubDate>
	</item>
	<item>
	<title>TIV-2 Storm Chasers</title>
	<link>http://truvadel.cgsociety.org/gallery/667989</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/246091/246091_1219742816_small.jpg"><br><br>This is the TIV-2 (tornado intercept vehicle) for The Discovery Channel: Storm Chasers. It was done for an article that will be featured in Wired Magazine.<br />
<br />
]]>
	</description>
	<pubDate>Tue, 26 Aug 2008 09:27:01 +0000</pubDate>
	</item>
	<item>
	<title>Big Red</title>
	<link>http://truvadel.cgsociety.org/gallery/681725</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g91/246091/246091_1223187959_small.jpg"><br><br>The general idea was to show Little Red Riding Hood as a wolf hunter. The car is the record holder of the 1923 World Speed Record, and it is known as the Fiat Mefistofele. <br />
The image is was originally done for the Vue 3D Environment Competition 2008, and it was a joint project between me and a co-worker at Bully! named Simon. <br />
<br />
Simon's primary job on the project was to build the environment and do the rendering. My primary job was to build the vehicle and characters.<br />
<br />
http://www.bullyentertainment.com/]]>
	</description>
	<pubDate>Sun, 05 Oct 2008 06:26:03 +0000</pubDate>
	</item>
	<item>
	<title>Homegate Project</title>
	<link>http://truvadel.cgsociety.org/gallery/679024</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g91/246091/246091_1222433814_small.jpg"><br><br>The Homegate Project is a set of  3 commercials shown in various countries for a real estate portal company. All the animations have similar themes that depict the main character needing a new home at the end of the story.<br />
<br />
For this project I mainly worked on the Igloo Spot's animation, environment modeling, and vehicle modeling. For the Cuckoo Spot I did the city environment at the end. And, for the Mouse Spot I  helped organize the conversion of the scene assets so they could be used in 3ds Max and Maya. <br />
<br />
Also, all of the spots were originally promotional images done in Cinema 4d that had to be redone as animations. And, my job was to take all of the C4D scenes and convert them to 3ds Max and Maya file formats so that all of the various artist working on the project could work in their preferred 3d package.<br />
<br />
Other Artist:<br />
<br />
Steve Ogden - Director, Environment Modeler, and Vray Renderer,   <br />
Carlson Bull - Producer<br />
Lavi - Compositing, Rendering, and Effects<br />
Mike Pinkin - Setup, Rendering, Animation, Compositing, and Texturing<br />
Steve Karp - Character Animation<br />
Chris Baker - Character Artist<br />
<br />
Here is the link to all of the spots<br />
http://www.youtube.com/user/BullyEntertainment]]>
	</description>
	<pubDate>Fri, 26 Sep 2008 12:56:56 +0000</pubDate>
	</item>
	<item>
	<title>Doombuggy! shots</title>
	<link>http://truvadel.cgsociety.org/gallery/676991</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/246091/246091_1221924853_small.jpg"><br><br>These images are from a short animation I worked on at Bully! Entertainment.  It's about a man filming a dune buggy race that has an unsuspecting participate.<br />
<br />
The project was mainly to showcase our creature animation and Vue 6 Xsteam skills. Plus, to pass the time between big projects.<br />
<br />
I was responsible for the directing, story development, concept art, modeling, and texturing of the mantis and dune buggies.<br />
<br />
<br />
Additional help from:<br />
<br />
Simon: Environment modeling, texturing, rendering, compositing and effects.<br />
<br />
Mike Pinkin: Character and vehicle rigging, and texturing.<br />
<br />
Mark Thomas: Character  and vehicle animation.<br />
<br />
Carlson Bull: Producer and story development.]]>
	</description>
	<pubDate>Sat, 20 Sep 2008 15:34:17 +0000</pubDate>
	</item>
	<item>
	<title>DOOMBUGGY!</title>
	<link>http://truvadel.cgsociety.org/gallery/676955</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/246091/246091_1221915992_small.jpg"><br><br>This character is from a short animation I worked on at Bully! Entertainment.  It's about a man filming a dune buggy race that gets attacked by an unsuspecting participate.<br />
<br />
The project was mainly to showcase our creature animation and Vue 6 Xsteam skills. Plus, to pass the time between big projects.<br />
<br />
I was responsible for the directing, story development, concept art, modeling, and texturing of the mantis and dune buggies.<br />
<br />
<br />
Additional help from:<br />
<br />
Simon: Environment modeling, texturing, rendering, compositing and effects.<br />
<br />
Mike Pinkin: Character and vehicle rigging, and texturing.<br />
<br />
Mark Thomas: Character  and vehicle animation.<br />
<br />
Carlson Bull: Producer and story development.]]>
	</description>
	<pubDate>Sat, 20 Sep 2008 13:06:35 +0000</pubDate>
	</item>
	<item>
	<title>Final Resting Place III</title>
	<link>http://truvadel.cgsociety.org/gallery/508670</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/246091/246091_1182248213_small.jpg"><br><br>This image is the 3rd in a series about neglect.  Also, the bike shown is a  2001 Bianchi B.U.S.S. (butt ugly single speed) that i use to own, and allowed to get stolen. So this piece is basically <br />
a tribute to the lost machine that was so much fun to ride. Finally, the scene was rendered with the Next Limit Maxwell Render plugin for 3ds max.]]>
	</description>
	<pubDate>Tue, 19 Jun 2007 10:16:55 +0000</pubDate>
	</item>
	<item>
	<title>8th division group photo</title>
	<link>http://truvadel.cgsociety.org/gallery/508611</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/246091/246091_1182231126_small.jpg"><br><br>i chose this project because i wanted to take an old WW1 image and make it futuristic.]]>
	</description>
	<pubDate>Tue, 19 Jun 2007 05:32:09 +0000</pubDate>
	</item>
	<item>
	<title>lobster johnson</title>
	<link>http://truvadel.cgsociety.org/gallery/413301</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/246091/246091_1160012085_small.jpg"><br><br>This character is featured in the Hellboy comics and was created by Mike Mignola. ]]>
	</description>
	<pubDate>Thu, 05 Oct 2006 01:34:47 +0000</pubDate>
	</item>
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